So I saw you guys had a lot of people asking about class/aspect shenanigans, and I remembered this thing I made up a while ago.
It’s heavily based in headcanon and personal preference, but it includes my headcanon active/passive pairings, my headcanon aspect pairings, and my headcanon of what each class and aspect is capable of. Some of the aspect stuff is preeeeeetty shaky but yeah! You just stick what your aspect does into what your class does and you get a very loose, rough idea of what your character is capable of!
+ Rogue: One who steals [aspect] for others.
- Thief: One who steals [aspect] for self.
=
+ Bard: One who invites destruction with [aspect]/invites destruction of [aspect].
- Prince: One who destroys with [aspect].
=
+ Seer: One who benefits others with knowledge of [aspect].
- Mage: One who benefits self with knowledge of [aspect].
=
+ Page: One who is made whole through [aspect].
- Maid: One who provides themself with [aspect].
=
+ Knight: One who wields [aspect] as a weapon to defend others.
- Heir: One who wields [aspect] as a weapon to defend themself.
=
+ Sylph: One who manipulates [aspect] to help others.
- Witch: One who manipulates [aspect] to help themselves.
=
+ Muse: One who is created by [aspect].
- Lord: One who creates [aspect]
Passive/Active Scale
-7 Lord
-6 Witch
-5 Prince
-4 Heir
-3 Maid
-2 Mage
-1 Thief
—-
+1 Rogue
+2 Seer
+3 Page
+4 Knight
+5 Bard
+6 Sylph
+7 Muse
Aspect Pairings:
Time/Space
Void/Light
Life/Doom
Mind/Heart
Rage/Hope
Blood/Breath
Abilities:
Time: Time travel, Timeline Maintenance
Space: Control of Teleportation, Velocity, Size
Void: Obscure thoughts/knowledge/presence, invisibility, intangibility, affinity to the furthest ring
Light: Luck, Knowledge, Fortune
Mind: Personality, Consequence, Probability, Can communicate with dream splinters
Heart: motivation, soul, splintering of soul
Rage: berzerking, Insanity, Anger, Belief
Hope: Belief, Faith, Trust
Doom: Death, Sacrifice, Judgement, Doom (as in timelines), Rigid Structure/Rules
Life: Healing, Survival, Tests/Subverts Rules
Blood: Unity, Emotion, Teamwork
Breath: Control of Air, Direction
i am usually very picky about god tiers and there is not a lot of information that i agree with, however i think this is probably the most accurate based on the little canon knowledge we do have
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